public void BindComponentsOfType (GameObject target, bool recursive);
public void BindComponentsOfType (GameObject target, Type componentType, bool recursive);

파라미터

target root or any of its children.
recursiveBinds also the target's children transform properties when set to true.
componentTypeType of the component.

설명

Adds bindings for all the properties of the first component of type T found in target, and also for all the target's children if recursive is true.

using UnityEngine;
using UnityEditor;
using UnityEditor.Animations;

public class BindComponentScript : MonoBehaviour { void Start() { var recorder = new GameObjectRecorder(gameObject);

// Add bindings for all the properties of the Transform and BoxCollider components. recorder.BindComponentsOfType<Transform>(gameObject, false); recorder.BindComponentsOfType<BoxCollider>(gameObject, false); } }

It is also possible to use the non-generic method, in which case typeof() will get the Type of the component.

This example gets exactly the same result as the example above:

using UnityEngine;
using UnityEditor;
using UnityEditor.Animations;

public class BindComponentNonGenericScript : MonoBehaviour { void Start() { var recorder = new GameObjectRecorder(gameObject);

recorder.BindComponentsOfType(gameObject, typeof(Transform), false); recorder.BindComponentsOfType(gameObject, typeof(BoxCollider), false); } }
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