Script interface for the Trigger module.
This module is useful for killing particles when they touch a set of collision
shapes, or for calling a script command to let you apply custom particle behaviors when the trigger is activated.
The example code for MonoBehaviour.OnParticleTrigger shows how the callback type action works.
See Also: ParticleSystem, ParticleSystem.trigger.
| enabled | Enable/disable the Trigger module. |
| enter | Choose what action to perform when particles enter the trigger volume. |
| exit | Choose what action to perform when particles leave the trigger volume. |
| inside | Choose what action to perform when particles are inside the trigger volume. |
| maxColliderCount | The maximum number of collision shapes that can be attached to this Particle System trigger. |
| outside | Choose what action to perform when particles are outside the trigger volume. |
| radiusScale | A multiplier applied to the size of each particle before overlaps are processed. |
| GetCollider | Get a collision shape associated with this Particle System trigger. |
| SetCollider | Set a collision shape associated with this Particle System trigger. |