Texture.SetStreamingTextureMaterialDebugProperties

매뉴얼로 전환
public static void SetStreamingTextureMaterialDebugProperties ();

설명

Uploads additional debug information to materials using textures set to stream mip maps.

This sets up debug shader constants for all materials which use streaming textures. This sets up a constant called MainTex_mipInfo which contains the following 4 values : Quality Settings Min Streaming Mip Level, Texture Original Mip map Count, Desired Streaming Mip Level, Loaded Mip Level.

Camera.SetReplacementShader can be used to set a custom shader for a camera to render debugging information.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961