| width | Width of texture array in pixels. | 
| height | Height of texture array in pixels. | 
| depth | Number of elements in the texture array. | 
| format | Format of the texture. | 
| mipmap | Should mipmaps be created? | 
| linear | Does the texture contain non-color data (i.e. don't do any color space conversions when sampling)? Default is false. | 
Create a new texture array.
Usually you will want to set the colors of the texture after creating it. Use SetPixels, SetPixels32 or Graphics.CopyTexture functions for that.