Mesh.RecalculateTangents

매뉴얼로 전환
public void RecalculateTangents ();

설명

Recalculates the tangents of the Mesh from the normals and texture coordinates.

After modifying the vertices and the normals of the Mesh, tangents need to be updated if the Mesh is rendered using Shaders that reference normal maps. Tangents are calculated using the vertices, normals and texture coordinates of the Mesh.

using UnityEngine;

public class Example : MonoBehaviour { void Start() { Mesh mesh = GetComponent<MeshFilter>().mesh; mesh.RecalculateTangents(); } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961