Script interface for the Shape module.
See Also: ParticleSystem, ParticleSystem.shape.
| alignToDirection | Align particles based on their initial direction of travel. | 
| angle | Angle of the cone to emit particles from. | 
| arc | Angle of the circle arc to emit particles from. | 
| arcMode | The mode used for generating particles around the arc. | 
| arcSpeed | In animated modes, this determines how quickly the particle emission position moves around the arc. | 
| arcSpeedMultiplier | A multiplier of the arc speed of the particle emission shape. | 
| arcSpread | Control the gap between particle emission points around the arc. | 
| boxThickness | Thickness of the box to emit particles from. | 
| donutRadius | The radius of the Donut shape to emit particles from. | 
| enabled | Enable/disable the Shape module. | 
| length | Length of the cone to emit particles from. | 
| mesh | Mesh to emit particles from. | 
| meshMaterialIndex | Emit particles from a single material of a mesh. | 
| meshRenderer | MeshRenderer to emit particles from. | 
| meshShapeType | Where on the mesh to emit particles from. | 
| meshSpawnMode | The mode used for generating particles on a mesh. | 
| meshSpawnSpeed | In animated modes, this determines how quickly the particle emission position moves across the mesh. | 
| meshSpawnSpeedMultiplier | A multiplier of the mesh spawn speed. | 
| meshSpawnSpread | Control the gap between particle emission points across the mesh. | 
| normalOffset | Move particles away from the surface of the source mesh. | 
| position | Apply an offset to the position from which particles are emitted. | 
| radius | Radius of the shape to emit particles from. | 
| radiusMode | The mode used for generating particles along the radius. | 
| radiusSpeed | In animated modes, this determines how quickly the particle emission position moves along the radius. | 
| radiusSpeedMultiplier | A multiplier of the radius speed of the particle emission shape. | 
| radiusSpread | Control the gap between particle emission points along the radius. | 
| radiusThickness | Radius thickness of the shape's edge from which to emit particles. | 
| randomDirectionAmount | Randomizes the starting direction of particles. | 
| randomPositionAmount | Randomizes the starting position of particles. | 
| rotation | Apply a rotation to the shape from which particles are emitted. | 
| scale | Apply scale to the shape from which particles are emitted. | 
| shapeType | Type of shape to emit particles from. | 
| skinnedMeshRenderer | SkinnedMeshRenderer to emit particles from. | 
| sphericalDirectionAmount | Makes particles move in a spherical direction from their starting point. | 
| sprite | Sprite to emit particles from. | 
| spriteRenderer | SpriteRenderer to emit particles from. | 
| texture | Selects a texture to be used for tinting particle start colors. | 
| textureAlphaAffectsParticles | When enabled, the alpha channel of the texture is applied to the particle alpha when spawned. | 
| textureBilinearFiltering | When enabled, 4 neighboring samples are taken from the texture, and combined to give the final particle value. | 
| textureClipChannel | Selects which channel of the texture is used for discarding particles. | 
| textureClipThreshold | Discards particles when they are spawned on an area of the texture with a value lower than this threshold. | 
| textureColorAffectsParticles | When enabled, the RGB channels of the texture are applied to the particle color when spawned. | 
| textureUVChannel | When using a Mesh as a source shape type, this option controls which UV channel on the Mesh is used for reading the source texture. | 
| useMeshColors | Modulate the particle colors with the vertex colors, or the material color if no vertex colors exist. | 
| useMeshMaterialIndex | Emit particles from a single material, or the whole mesh. |