설명

Sets the Rigidbody2D to have dynamic behaviour.

Dynamic behaviour causes the Rigidbody2D to react to gravity and applied forces including contacts with other dynamic or Kinematic Rigidbody2D.

This type of Rigidbody2D should be moved using forces and never repositioned explicitly.

A dynamic Rigidbody2D will collide with all other Rigidbody2D body types.

When an attached Collider2D is set to trigger, it will always produce a trigger for any Collider2D attached to all other Rigidbody2D body types.

See Also: Rigidbody2D.bodyType.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961