public void LookAt (Vector3 pos);
public void LookAt (Vector3 pos, Quaternion rot);
public void LookAt (Vector3 pos, Quaternion rot, float newSize);
public void LookAt (Vector3 pos, Quaternion rot, float newSize, bool ortho);
public void LookAt (Vector3 pos, Quaternion rot, float newSize, bool ortho, bool instant);

파라미터

pointThe position in world space to frame.
directionThe direction that the Scene view should view the target point from.
newSizeThe amount of camera zoom. Sets size.
orthoWhether the camera focus is in orthographic mode (true) or perspective mode (false).
instantApply the movement immediately (true) or animate the transition (false).

설명

Moves the Scene view to focus on a target.

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