Version: 2020.3

AnimationCurve

class in UnityEngine

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설명

Store a collection of Keyframes that can be evaluated over time.

변수

keysAll keys defined in the animation curve.
lengthThe number of keys in the curve. (Read Only)
postWrapModeThe behaviour of the animation after the last keyframe.
preWrapModeThe behaviour of the animation before the first keyframe.
this[int]Retrieves the key at index. (Read Only)

생성자

AnimationCurveCreates an animation curve from an arbitrary number of keyframes.

Public 함수

AddKeyAdd a new key to the curve.
EvaluateEvaluate the curve at time.
MoveKeyRemoves the keyframe at index and inserts key.
RemoveKeyRemoves a key.
SmoothTangentsSmooth the in and out tangents of the keyframe at index.

정적 함수

ConstantCreates a constant "curve" starting at timeStart, ending at timeEnd and with the value value.
EaseInOutCreates an ease-in and out curve starting at timeStart, valueStart and ending at timeEnd, valueEnd.
LinearA straight Line starting at timeStart, valueStart and ending at timeEnd, valueEnd.
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