Version: 2020.3

AssetModificationProcessor.FileModeChanged(string[],FileMode)

매뉴얼로 전환

설명

Unity calls this method when file mode has been changed for one or more files.

Array of strings specifies changed files. FileMode specifies new file mode. This method must be static if implemented.

using UnityEngine;
using UnityEditor.VersionControl;

class CustomAssetModificationProcessor : UnityEditor.AssetModificationProcessor { static void FileModeChanged(string[] paths, FileMode mode) { Debug.Log($"{nameof(FileModeChanged)} ({mode}):"); foreach (var path in paths) Debug.Log(path); } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961