Version: 2020.3

AsyncOperation

class in UnityEngine

/

다음으로부터 상속:YieldInstruction

매뉴얼로 전환

설명

Asynchronous operation coroutine.

You can yield until asynchronous operation continues, or manually check whether it's done (isDone) or progress (progress).

See Also: SceneManager.LoadSceneAsync, AssetBundle.LoadAssetAsync, Resources.LoadAsync.

변수

allowSceneActivationAllow Scenes to be activated as soon as it is ready.
isDoneHas the operation finished? (Read Only)
priorityPriority lets you tweak in which order async operation calls will be performed.
progressWhat's the operation's progress. (Read Only)

Events

completedEvent that is invoked upon operation completion. An event handler that is registered in the same frame as the call that creates it will be invoked next frame, even if the operation is able to complete synchronously. If a handler is registered after the operation has completed and has already invoked the complete event, the handler will be called synchronously.

상속된 멤버

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961