public static GameObject ExecuteHierarchy (GameObject root, EventSystems.BaseEventData eventData, EventFunction<T> callbackFunction);

파라미터

rootStart GameObject.
eventDataData associated with the Executing event.
callbackFunctionFunction to execute on the gameObject components.

반환

GameObject GameObject that handled the event.

설명

Recurse up the hierarchy calling Execute<T> until there is a GameObject that can handle the event.

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