Version: 2020.3

MonoBehaviour.OnTriggerStay(Collider)

매뉴얼로 전환

파라미터

other The other Collider involved in this collision.

설명

OnTriggerStay is called once per physics update for every Collider other that is touching the trigger.

Note: Trigger events are only sent if one of the colliders also has a rigidbody attached. Trigger events are sent to disabled MonoBehaviours to allow enabling Behaviours in response to collisions.

This message is sent to the trigger and the collider that touches the trigger.

// Applies an upwards force to all rigidbodies that enter the trigger.

using UnityEngine; using System.Collections;

public class ExampleClass : MonoBehaviour { void OnTriggerStay(Collider other) { if (other.attachedRigidbody) { other.attachedRigidbody.AddForce(Vector3.up * 10); } } }

OnTriggerStay can be a co-routine, simply use the yield statement in the function.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961