Version: 2020.3

Builder

struct in UnityEditor

매뉴얼로 전환

설명

Provides a way to construct an instance of ObjectChangeEventStream.

변수

eventCountThe number of events that have been recorded in this instance so far.

생성자

ObjectChangeEventStream.BuilderConstructs a new instance.

Public 함수

DisposeReleases the memory associated with this instance.
PushChangeAssetObjectPropertiesEventAdds an ChangeAssetObjectPropertiesEventArgs to the end of the stream.
PushChangeGameObjectOrComponentPropertiesEventAdds an ChangeGameObjectOrComponentPropertiesEventArgs to the end of the stream.
PushChangeGameObjectParentEventAdds an ChangeGameObjectParentEventArgs to the end of the stream.
PushChangeGameObjectStructureEventAdds an ChangeGameObjectStructureEventArgs to the end of the stream.
PushChangeGameObjectStructureHierarchyEventAdds an ChangeGameObjectStructureHierarchyEventArgs to the end of the stream.
PushChangeSceneEventAdds an ChangeSceneEventArgs to the end of the stream.
PushCreateAssetObjectEventAdds an CreateAssetObjectEventArgs to the end of the stream.
PushCreateGameObjectHierarchyEventAdds an CreateGameObjectHierarchyEventArgs to the end of the stream.
PushDestroyAssetObjectEventAdds an DestroyAssetObjectEventArgs to the end of the stream.
PushDestroyGameObjectHierarchyEventAdds an DestroyGameObjectHierarchyEventArgs to the end of the stream.
PushUpdatePrefabInstancesEventAdds an UpdatePrefabInstancesEventArgs to the end of the stream.
ToStreamCopies the data collected in this instance into a new ObjectChangeEventStream instance.
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961