Version: 2020.3
public static void SetDone (U playable, bool value);

파라미터

playable The Playable used by this operation.
value True if the operation is completed, false otherwise.

설명

Changes a flag indicating that a playable has completed its operation.

NOTE: This is a templated extension method that can be used on any type that inherits from IPlayable

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961