Version: 2020.3

State

struct in UnityEngine

매뉴얼로 전환

설명

Serializable structure used to hold the full internal state of the random number generator. See Also: Random.state.

This is an opaque data structure intended for serialization (save and restore) purposes only. Its fields are all private and have no useful meaning on their own outside of the algorithm. A seed set with InitState, for example, cannot be retrieved after even a single iteration of the generator.

See Random for details on the algorithm.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961