Version: 2020.3

설명

A native shadowmap render texture format.

This represents a format for which the GPU can automatically do shadowmap comparisons for. Unity uses this format internally for shadows, when supported. Note that some platforms or GPUs do not support Shadowmap format, in which case shadows end up using RenderTextureFormat.Depth format.

Note that not all graphics cards support shadowmaps. Use SystemInfo.SupportsRenderTextureFormat to check for support.

See Also: RenderTexture.format, RenderTexture class, SystemInfo.SupportsRenderTextureFormat.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961