Version: 2020.3

RenderStateBlockConstructor

매뉴얼로 전환
public RenderStateBlock (Rendering.RenderStateMask mask);

파라미터

mask Specifies which parts of the render state that is overriden.

설명

Creates a new render state block with the specified mask.

All states are initialized to their default values. stencilReference is initialized to 0.

See Also: BlendState.defaultValue, DepthState.defaultValue, RasterState.defaultValue, StencilState.defaultValue.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961