Version: 2020.3

ShaderKeywordConstructor

매뉴얼로 전환
public ShaderKeyword (string keywordName);

파라미터

keywordName The name of the keyword.

설명

Initializes a new instance of the ShaderKeyword class from a shader global keyword name.


public ShaderKeyword (Shader shader, string keywordName);

파라미터

shader The shader that declares the keyword.
keywordName The name of the keyword.

설명

Initializes a new instance of the ShaderKeyword class from a global or local shader keyword name.


public ShaderKeyword (ComputeShader shader, string keywordName);

파라미터

shader The compute shader that declares the local keyword.
keywordName The name of the keyword.

설명

Initializes a new instance of the ShaderKeyword class from a local shader keyword name, and the compute shader that defines that local keyword.

If the compute shader defines a local keyword with the given name, Unity creates a valid ShaderKeyword instance that represents the local keyword.

If the compute shader does not define a local keyword with the given name, Unity searches for a global keyword with the given name. If Unity finds a global keyword with the given name, it creates a valid ShaderKeyword instance that represents the global keyword. If Unity does not find a matching global keyword, it creates an invalid ShaderKeyword instance.

See Also: IPreprocessComputeShaders.OnProcessComputeShader, ShaderKeyword.IsValid.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961