Version: 2020.3

SynchronisationStageFlags

enumeration

매뉴얼로 전환

설명

Describes the various stages of GPU processing against which the GraphicsFence can be set and waited against.

The enum values can be combined; for example, a GraphicsFence created with SynchronisationStageFlags.VertexProcessing | SynchronisationStageFlags.ComputeProcessing flags would complete once all previous draw calls have completed their vertex shaders and all previous compute shader dispatches have completed.

변수

VertexProcessingAll aspects of vertex processing in the GPU.
PixelProcessingAll aspects of pixel processing in the GPU.
ComputeProcessingAll compute shader dispatch operations.
AllGPUOperationsAll previous GPU operations (vertex, pixel and compute).
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961