Version: 2020.3
public Color GetPixel (int x, int y);

설명

Returns pixel color at coordinates (x, y).

If the pixel coordinates are out of bounds (larger than width/height or small than 0), they will be clamped or repeat based on the texture's wrap mode.

If you are reading a large block of pixels from the texture, it may be faster to use GetPixels which returns a whole block of pixel colors.

Note: For depth data based WebCamTexture instances, the depth value (distance in meters) can be accessed using the Color.r property. See Also: WebCamTexture.isDepth.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961