public Object LoadAsset (string name);

설명

Loads asset with name from the bundle.

You should specify exactly the name that was in AssetBundleBuild object, that is the object's relative path with the file extension.

Prior to version 5.0, users could fetch individual components directly using Load. This is not supported anymore. Instead, please use LoadAsset to load the game object first and then look up the component on the object.


public Object LoadAsset (string name, Type type);

설명

Loads asset with name of a given type from the bundle.

You should specify exactly the name that was in AssetBundleBuild object, that is the object's relative path with the file extension.

Prior to version 5.0, users could fetch individual components directly using Load. This is not supported anymore. Instead, please use LoadAsset to load the game object first and then look up the component on the object.


public T LoadAsset (string name);

설명

Loads asset with name of type T from the bundle.

You should specify exactly the name that was in AssetBundleBuild object, that is the object's relative path with the file extension.

Prior to version 5.0, users could fetch individual components directly using Load. This is not supported anymore. Instead, please use LoadAsset to load the game object first and then look up the component on the object.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961