설명

When a Rigidbody2D moves, only collisions at the new position are detected.

When using this mode, Rigidbody2D that are moving fast can overlap or even pass through other colliders. This mode however is much faster to calculate and should only be used when objects are moving at relatively slow or moderate speeds and you are not encountering objects overlapping or passing through each other.

See Also: Rigidbody2D.collisionDetectionMode.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961