public static void SyncTransforms ();

설명

Apply Transform changes to the physics engine.

When a Transform component changes, any Rigidbody or Collider on that Transform or its children may need to be repositioned, rotated or scaled depending on the change to the Transform. Use this function to flush those changes to the physics engine manually.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961