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Deferred Lighting (Legacy).

This is a deferred lighting path (also known as "light pre-pass"), that renders Scene information into a very small G-Buffer twice, computing lighting in between.

It does not require a GPU with multiple render targets (MRT) support, but is a lot less flexible than RenderingPath.DeferredShading is.

Note: Deferred rendering is not compatible with orthographic camera projection.

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