Rigidbody.GetRelativePointVelocity

매뉴얼로 전환
public Vector3 GetRelativePointVelocity (Vector3 relativePoint);

설명

The velocity relative to the rigidbody at the point relativePoint.

GetRelativePointVelocity will take the angularVelocity of the rigidbody into account when calculating the velocity.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public Rigidbody rb;

void Start() { rb = GetComponent<Rigidbody>(); }

// Get the velocity of a wheel, specified by its // position in local space. Vector3 CalcWheelVelocity(Vector3 localWheelPos) { return rb.GetPointVelocity(transform.TransformPoint(localWheelPos)); } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961