VFXManager.ProcessCameraCommand

매뉴얼로 전환
public static void ProcessCameraCommand (Camera cam, Rendering.CommandBuffer cmd);

파라미터

camThe Camera to process the VFX commands for.
cmdThe CommandBuffer to push commands to (can be null).

설명

Use this method to process per-Camera VFX commands for the current frame.

The current Scriptable Render Pipeline implementation is responsible for calling this function. The High Definition and Universal Render Pipelines implement this call but you must do it manually if you create your own Scriptable Render Pipeline.

See Also: VFXManager.PrepareCamera.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961