Version: 2020.2
언어: 한국어
public static void SetEditorCurve (AnimationClip clip, EditorCurveBinding binding, AnimationCurve curve);

파라미터

clip The animation clip to modify.
binding The binding that defines the path and the properties of the curve.
curve The curve to add. Set to null to remove the curve.

설명

Adds, modifies, or removes an editor float curve in an animation clip.

Unity internally combines position curves, scale curves, and rotation curves. When curves are combined, keyframes are set at the union of all keyframes points. In the Editor AnimationClip, you can specify special editor curves that are not combined and allows the user to edit curves in a more intuitive way.

Unity has two types of animation: float curve and object reference curve. A float curve is a classic curve that animates a float property over time. An object reference curve is a construct that animates an object reference property over time.

This method is used for float curves. For object reference curves, see: AnimationUtility.SetObjectReferenceCurve.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961