Version: 2020.2
언어: 한국어

Animator.SetBoneLocalRotation

매뉴얼로 전환
public void SetBoneLocalRotation (HumanBodyBones humanBoneId, Quaternion rotation);

파라미터

humanBoneId The human bone Id.
rotation The local rotation.

설명

Sets local rotation of a human bone during a IK pass.

Can be used to create rotation IK goals for any human bone. Ex: Control lower and upper body independantly by setting Hips and Spine local rotation during an IK pass.

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