Version: 2020.2
언어: 한국어
public void Initialize ();

설명

Initializes the Custom Render Texture at the start of the next frame. Unity calls /Initialise()/ before /CustomRenderTexture.Update/.

You can use /initialize()/ to reset a Custom Render Texture or to execute two passes after each other, where one occurs in /initialize()/ and the other in /CustomRenderTexture.Update/. When you call /initialize ()/, Unity uses the settings the Custom Render Texture has when Unity renders it. This means if you call /intialize()/ more than once when you have changed settings between calls, Unity runs the initialize render multiple times with the last settings you applied. See Also: Custom Render Textures.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961