Version: 2020.2
언어: 한국어
Experimental: this API is experimental and might be changed or removed in the future.

NavMeshQueryConstructor

매뉴얼로 전환
public NavMeshQuery (Experimental.AI.NavMeshWorld world, Unity.Collections.Allocator allocator, int pathNodePoolSize);

파라미터

world NavMeshWorld object used as an entry point to the collection of NavMesh objects. This object that can be used by query operations.
allocator Label indicating the desired life time of the object. (Known issue: Currently allocator has no effect).
pathNodePoolSize The number of nodes that can be temporarily stored in the query during search operations. This value defaults to 0 if no other value is specified.

설명

Creates the NavMeshQuery object and allocates memory to store NavMesh node information, if required.

A node pool is necessary only for pathfinding operations (BeginFindPath, UpdateFindPath, EndFindPath, GetPathResult ). If the number of NavMesh nodes that this object can process is too small, the operation returns a PathQueryStatus.OutOfNodes status flag.

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