Version: 2020.2
언어: 한국어

설명

Color render texture format. R and G channels are 11 bit floating point, B channel is 10 bit floating point.

Note that not all graphics cards support this format. Use SystemInfo.SupportsRenderTextureFormat to check for support.

See Also: RenderTexture.format, RenderTexture class, SystemInfo.SupportsRenderTextureFormat.

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