| computeShader | ComputeShader to set parameter for. | 
| kernelIndex | Which kernel the buffer is being set for. See ComputeShader.FindKernel. | 
| name | Name of the buffer variable in shader code. | 
| nameID | Property name ID. Use Shader.PropertyToID to get this ID. | 
| buffer | Buffer to set. | 
Adds a command to set an input or output buffer parameter on a ComputeShader.
        Buffers and textures are set per-kernel. Use ComputeShader.FindKernel to find kernel index by function name.
Setting a compute buffer to a kernel will leave the append/consume counter value unchanged. To set or reset the value, use ComputeBuffer.SetCounterValue or GraphicsBuffer.SetCounterValue.
See Also: DispatchCompute, SetComputeFloatParam, SetComputeFloatParams, SetComputeIntParam, SetComputeIntParams, SetComputeMatrixParam, SetComputeMatrixArrayParam, SetComputeVectorParam, SetComputeVectorArrayParam, SetComputeTextureParam.