Version: 2020.2
언어: 한국어

CommandBufferExecutionFlags

enumeration

매뉴얼로 전환

설명

Flags describing the intention for how the command buffer will be executed. Set these via CommandBuffer.SetExecutionFlags.

변수

NoneWhen no flags are specified, the command buffer is considered valid for all means of execution. This is the default for new command buffers.
AsyncComputeCommand buffers flagged for async compute execution will throw exceptions if non-compatible commands are added to them. See ScriptableRenderContext.ExecuteCommandBufferAsync and Graphics.ExecuteCommandBufferAsync.
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961