Version: 2020.2
언어: 한국어

설명

16-bit float number.

This format matches the "FP16" or "half" data type in graphics APIs or shader languages. It is a floating-point number with 1 sign bit, 5 exponent bits, and 10 explicitly stored significand bits.

See Also: Mesh class, VertexAttribute enum, Mesh.GetVertexAttributeFormat.

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