Version: 2020.2
언어: 한국어
public void InvalidateRegion (Rect r, int mipMap, int numMips);

파라미터

r The rectangle in 0-1 UV space to invalidate. Anything outside the [ 0...1 [ x [ 0...1 [ rectangle will be silently ignored.
mipMap The miplevel to invalidate. Mips are numbered from 0 (= full resolution) to n (= lowest resolution) where n is the mipmap level what is a single tile in size. Invalid mips are silently ignored.
numMips The number of miplevels starting from 'mipMap' to invalidate. Invalid mips are silently ignored.

설명

Invalidate the data in the specified rectangle causing it to be procedurally re-generated. Any existing data will continue to be used while the new data is being re-generated. Use this method to cause re-generation of data in interactive applications like painting.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961