Version: 2020.2
언어: 한국어

Shader.SetGlobalColor

매뉴얼로 전환
public static void SetGlobalColor (string name, Color value);
public static void SetGlobalColor (int nameID, Color value);

파라미터

nameID The name ID of the property retrieved by Shader.PropertyToID.
name The name of the property.

설명

Sets a global color property for all shaders.

Global properties are used if a shader needs them but the material does not have them defined (for example, if the shader does not expose them in Properties block).

Usually this is used if you have a set of custom shaders that all use the same "global" color (for example, color of the sun). Then you can set the global property from script and don't have to setup the same color in all materials.

Note that unlike Material.SetColor, this function doesn't do color space conversion. It is just an alias to SetGlobalVector.

See Also: SetGlobalFloat, SetGlobalVector, SetGlobalTexture; Material class, ShaderLab documentation.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961