Version: 2020.2
언어: 한국어

ShaderUtil.RestoreAsyncCompilation

매뉴얼로 전환
public static void RestoreAsyncCompilation (Rendering.CommandBuffer cmd);

파라미터

cmd Target CommandBuffer.

설명

Restores the previous Shader compilation mode in this CommandBuffer scope.

The Editor compiles Shader Variants on-demand, the first time rendering requires a particular Shader Variant. By default, asynchronous Shader compilation is only enabled for requests that originate from the Game View or Scene View. With SetAsyncCompilation, you can add commands to the CommandBuffer that control the Shader compilation during the execution of the buffer. With this method, RestoreAsyncCompilation, you can restore the previous compilation mode.

See Also: SetAsyncCompilation, allowAsyncCompilation, anythingCompiling, IsPassCompiled, CompilePass.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961