Version: 2020.2
언어: 한국어
public void SetPixel (int x, int y, int z, Color color, int mipLevel);

파라미터

x X coordinate to access a pixel.
y Y coordinate to access a pixel.
z Z coordinate to access a pixel.
color The colors to set the pixels to.
mipLevel The mipmap level to be affected by the new colors.

설명

Sets the pixel color that represents one mip level of the 3D texture at coordinates (x,y,z).

This function works only on RGBA32, ARGB32, RGB24 and Alpha8 texture formats. For other formats, SetPixel is ignored. The texture also has to have the Read/Write Enabled flag set in the Import Settings.

See Also: GetPixel, GetPixelBilinear, GetPixels, GetPixels32, SetPixels, SetPixels32, SetPixelData, Apply functions.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961