Version: 2020.3
언어: 한국어

파라미터

layerIndex The index of the layer on which the IK solver is called.

설명

Callback for setting up animation IK (inverse kinematics).

OnAnimatorIK() is called by the Animator Component immediately before it updates its internal IK system. This callback can be used to set the positions of the IK goals and their respective weights.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { float leftFootPositionWeight; float leftFootRotationWeight; Transform leftFootObj;

private Animator animator;

void Start() { animator = GetComponent<Animator>(); }

void OnAnimatorIK(int layerIndex) { animator.SetIKPositionWeight(AvatarIKGoal.LeftFoot, leftFootPositionWeight); animator.SetIKRotationWeight(AvatarIKGoal.LeftFoot, leftFootRotationWeight); animator.SetIKPosition(AvatarIKGoal.LeftFoot, leftFootObj.position); animator.SetIKRotation(AvatarIKGoal.LeftFoot, leftFootObj.rotation); } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961