Version: 2020.3
언어: 한국어

TriggerModule

struct in UnityEngine

매뉴얼로 전환

설명

Script interface for the TriggerModule of a Particle System.

This module is useful for killing particles when they touch a set of collision shapes, or for calling a script command to let you apply custom particle behaviors when the trigger is activated.


The example code for MonoBehaviour.OnParticleTrigger shows how the callback type action works.


See Also: ParticleSystem, ParticleSystem.trigger.

변수

colliderCountIndicates the number of collision shapes attached to this Particle System trigger.
colliderQueryModeDetermines whether collider information is available when calling [[ParticleSystem::GetTriggerParticles]].
enabledSpecifies whether the TriggerModule is enabled or disabled.
enterChoose what action to perform when particles enter the trigger volume.
exitChoose what action to perform when particles leave the trigger volume.
insideChoose what action to perform when particles are inside the trigger volume.
outsideChoose what action to perform when particles are outside the trigger volume.
radiusScaleA multiplier Unity applies to the size of each particle before it processes overlaps.

Public 함수

AddColliderAdds a Collision shape associated with this Particle System trigger.
GetColliderGets a collision shape associated with this Particle System trigger.
RemoveColliderRemoves a collision shape associated with this Particle System trigger.
SetColliderSets a Collision shape associated with this Particle System trigger.
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961