Version: 2020.3
언어: 한국어
public void BakeMesh (Mesh mesh, bool useTransform);
public void BakeMesh (Mesh mesh, Camera camera, bool useTransform);

파라미터

mesh A static Mesh to receive the snapshot of the particles.
camera The Camera used to determine which way camera-space particles face.
useTransform Specifies whether to include the rotation and scale of the Transform in the baked Mesh.

설명

Creates a snapshot of ParticleSystemRenderer and stores it in mesh.

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