Version: 2020.3
언어: 한국어

PrefabUtility.UnloadPrefabContents

매뉴얼로 전환
public static void UnloadPrefabContents (GameObject contentsRoot);

파라미터

contentsRoot The root of the loaded Prefab contents.

설명

Releases the content from a Prefab previously loaded with LoadPrefabContents from memory.

This will destroy the GameObject in memory and release the isolated Scene used to contain the Prefab content.

The root GameObject will not be available after this call. The Prefab Asset itself is not affected by this call.

See Also: PrefabUtility.LoadPrefabContents, PrefabUtility.SaveAsPrefabAsset, EditPrefabContentsScope.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961