Version: 2020.3
언어: 한국어
public int RenderProbe (RenderTexture targetTexture= null);

파라미터

targetTexture Target RendeTexture in which rendering should be done. Specifying null will update the probe's default texture.

반환

int An integer representing a RenderID which can subsequently be used to check if the probe has finished rendering while rendering in time-slice mode.

See Also: IsFinishedRendering See Also: timeSlicingMode

설명

Refreshes the probe's cubemap.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961