Version: 2020.3
언어: 한국어

StencilStateConstructor

매뉴얼로 전환
public StencilState (bool enabled, byte readMask, byte writeMask, Rendering.CompareFunction compareFunction, Rendering.StencilOp passOperation, Rendering.StencilOp failOperation, Rendering.StencilOp zFailOperation);
public StencilState (bool enabled, byte readMask, byte writeMask, Rendering.CompareFunction compareFunctionFront, Rendering.StencilOp passOperationFront, Rendering.StencilOp failOperationFront, Rendering.StencilOp zFailOperationFront, Rendering.CompareFunction compareFunctionBack, Rendering.StencilOp passOperationBack, Rendering.StencilOp failOperationBack, Rendering.StencilOp zFailOperationBack);

파라미터

readMask An 8 bit mask as an 0–255 integer, used when comparing the reference value with the contents of the buffer.
writeMask An 8 bit mask as an 0–255 integer, used when writing to the buffer.
enabled Controls whether the stencil buffer is enabled.
compareFunctionFront The function used to compare the reference value to the current contents of the buffer for front-facing geometry.
passOperationFront What to do with the contents of the buffer if the stencil test (and the depth test) passes for front-facing geometry.
failOperationFront What to do with the contents of the buffer if the stencil test fails for front-facing geometry.
zFailOperationFront What to do with the contents of the buffer if the stencil test passes, but the depth test fails for front-facing geometry.
compareFunctionBack The function used to compare the reference value to the current contents of the buffer for back-facing geometry.
passOperationBack What to do with the contents of the buffer if the stencil test (and the depth test) passes for back-facing geometry.
failOperationBack What to do with the contents of the buffer if the stencil test fails for back-facing geometry.
zFailOperationBack What to do with the contents of the buffer if the stencil test passes, but the depth test fails for back-facing geometry.
compareFunction The function used to compare the reference value to the current contents of the buffer.
passOperation What to do with the contents of the buffer if the stencil test (and the depth test) passes.
failOperation What to do with the contents of the buffer if the stencil test fails.
zFailOperation What to do with the contents of the buffer if the stencil test passes, but the depth test.

설명

Creates a new stencil state with the given values.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961