Version: 2021.1
언어: 한국어
Experimental: this API is experimental and might be changed or removed in the future.

PaintContext.Scatter

매뉴얼로 전환
public void Scatter (Func<ITerrainInfo,RenderTexture> terrainDest, Material blitMaterial, int blitPass, Action<ITerrainInfo> beforeBlit, Action<ITerrainInfo> afterBlit);

파라미터

terrainDest Function returning the RenderTexture to be written for each Terrain.
blitMaterial The material used to copy the data. If null, the default blit material is used.
blitPass The material pass used to copy the data. Its default value is 0.
beforeBlit An optional action to call before copying to each Terrain.
afterBlit An optional action to call after copying to each Terrain.

설명

Applies an edited PaintContext by copying modifications back to user-specified RenderTextures for the source Terrain tiles.

After the edits to a PaintContext are complete, this function applies the modified data in destinationRenderTexture to the data stored for each Terrain. Scatter performs this copy to a set of RenderTextures, which is specified by terrainDest.

This function uses the following steps to scatter to each Terrain in the PaintContext:
1) Calls terrainDest to retrieve the target RenderTexture.
2) Calls beforeBlit.
3) Uses blitMaterial and blitPass to copy the destinationRenderTexture into the target RenderTexture.
4) Calls afterBlit.

See Also: PaintContext, PaintContext.Gather.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961