Version: 2021.1
언어: 한국어
public static bool SetSelection (Profiling.IProfilerFrameTimeViewSampleSelectionController controller, string markerNameOrMarkerNamePath, long frameIndex, string threadGroupName, string threadName, ulong threadId);

파라미터

controller The controller object of the Profiler module whose selection you want to set. When the value is null, Unity throws a NullArgumentException.
markerNameOrMarkerNamePath The name of the sample to be selected, or the names of all samples in the sample stack. Separate each name with a /, ending on the sample that should be selected. Do not add a trailing /. If Unity cannot find a sample that matches this name or sample stack, it does not set a selection and this method returns false. When this value is null or an empty string, Unity throws an ArgumentException.
frameIndex The 0 based frame index. This value defaults to -1 which means the selection is set on the currently shown frame. Note that the Profiler Window UI shows the frame index as n+1. When this value is outside of the range described by ProfilerWindow.firstAvailableFrameIndex and ProfilerWindow.lastAvailableFrameIndex, or not -1, Unity throws an ArgumentOutOfRangeException.
threadGroupName The name of the thread group. The parameter defaults to an empty string. Null or an empty string signify that the thread isn't part of a thread group. "Job", "Loading" and "Scripting Threads" are examples of such thread group names.
threadName The Name of the thread, e.g. "Main Thread", "Render Thread" or "Worker 0". This parameter defaults to "Main Thread". When this value is null or an empty string, Unity throws an ArgumentException.
threadId The ID of the thread. When the default value of FrameDataView.invalidThreadId is passed, Unity searches for the sample in the first thread matching the provided threadGroupName and threadName. Specify this threadId if there are multiple threads with the same name. Use a RawFrameDataView.threadId or HierarchyFrameDataView.threadId to retrieve the ID to a specific thread, if you need it to be specific.

반환

bool Returns true if the selection was successfully set, false if it was rejected because no fitting sample could be found.

설명

Set the current selection in a frame time sample based Profiler Module, such as the CPU Usage module and the GPU Usage Profiler module.

Use these extension methods to IProfilerFrameTimeViewSampleSelectionController to search for a sample according to its name or Profiler Marker Id, the frame and the thread it occurred in and optionally a sample stack within which it should be found. If a sample matching these criteria is found, this method will return true and you can get the details on the found and set selection via IProfilerFrameTimeViewSampleSelectionController.selection.

When no frame data is available in the Profiler Window, Unity throws an Exception. You can check that ProfilerWindow.firstAvailableFrameIndex is greater or equal to 0 to validate that frame data is available.

When the specified thread can not be found, Unity throws an ArgumentException.

If you know the rawSampleIndex to the sample you want to select, you can use IProfilerFrameTimeViewSampleSelectionController.SetSelection directly to set the selection. See Also: IProfilerFrameTimeViewSampleSelectionController.SetSelection and IProfilerFrameTimeViewSampleSelectionController.ClearSelection.


public static bool SetSelection (Profiling.IProfilerFrameTimeViewSampleSelectionController controller, long frameIndex, string threadGroupName, string threadName, string sampleName, string markerNamePath, ulong threadId);
public static bool SetSelection (Profiling.IProfilerFrameTimeViewSampleSelectionController controller, long frameIndex, string threadGroupName, string threadName, int sampleMarkerId, List<int> markerIdPath, ulong threadId);

파라미터

controller The controller object of the Profiler module whose selection you want to set. When the value is null, Unity throws a NullArgumentException.
frameIndex The 0 based frame index. Note that the Profiler Window UI shows the frame index as n+1. When this value is outside of the range described by ProfilerWindow.firstAvailableFrameIndex and ProfilerWindow.lastAvailableFrameIndex, or smaller than 0, Unity throws an ArgumentOutOfRangeException.
threadGroupName The name of the thread group. Null or an empty string signify that the thread isn't part of a thread group. "Job", "Loading" and "Scripting Threads" are examples of such thread group names.
threadName The Name of the thread, e.g. "Main Thread", "Render Thread" or "Worker 0". When this value is null or an empty string, Unity throws an ArgumentException.
sampleName The name of the sample to select. If Unity cannot find a sample that matches this name, it does not set a selection and this method returns false. When this value is null or an empty string, Unity throws an ArgumentNullException or ArgumentException respectively.
markerNamePath The names of all samples in the sample stack, each separated by a /, that define the base path for the search. Similar to a file folder structure, this base path defines where Unity looks for a sample which matches the sampleName. The searched sampleName can be the last item in that marker path or any child sample of it. Do not add a trailing /. If no sample can be found matching this sample stack path and the sampleName, no selection is set and this method returns false. This defaults to null which means no requirement is set on the sample's sample stack and the first sample fitting the sampleName is selected.
threadId The ID of the thread. When the default value of FrameDataView.invalidThreadId is passed, Unity searches for the sample in the first thread matching the provided threadGroupName and threadName. Specify this threadId if there are multiple threads with the same name. Use a RawFrameDataView.threadId or HierarchyFrameDataView.threadId to retrieve the ID to a specific thread, if you need it to be specific.
sampleMarkerId Use HierarchyFrameDataView or RawFrameDataView to get the Marker Ids. When no sample can be found matching this sample stack path and the sampleMarkerId, no selection is set and this method returns false.
markerIdPath A list of Profiler marker IDs for all samples in the sample stack, that define the base path for the search. Similar to a file folder structure, this base path defines where Unity looks for a sample which matches the sampleMarkerId. The searched sampleMarkerId can be the last item in that marker path or any child sample of it. If no sample can be found matching this sample stack path and the sampleMarkerId, no selection is set and this method returns false. This defaults to null which means no requirement is set on the sample's sample stack and the first sample fitting the sampleMarkerId is selected.

반환

bool Returns true if the selection was successfully set, false if it was rejected because no fitting sample could be found.

설명

Set the current selection in a frame time sample based Profiler Module, such as the CPU Usage module and the GPU Usage Profiler module.

Use these extension methods to IProfilerFrameTimeViewSampleSelectionController to search for a sample according to its name or Profiler Marker Id, the frame and the thread it occurred in and optionally a sample stack within which it should be found. If a sample matching these criteria is found, this method will return true and you can get the details on the found and set selection via IProfilerFrameTimeViewSampleSelectionController.selection.

When no frame data is available in the Profiler Window, Unity throws an Exception. You can check that ProfilerWindow.firstAvailableFrameIndex is greater or equal to 0 to validate that frame data is available.

When no frame data is available in the Profiler Window, Unity throws an Exception. You can check that ProfilerWindow.firstAvailableFrameIndex is greater or equal to 0 to validate that frame data is available.

When the specified thread can not be found, Unity throws an ArgumentException.

If you know the rawSampleIndex to the sample you want to select, you can use IProfilerFrameTimeViewSampleSelectionController.SetSelection directly to set the selection. See Also: IProfilerFrameTimeViewSampleSelectionController.SetSelection and IProfilerFrameTimeViewSampleSelectionController.ClearSelection.

using System;
using System.Collections.Generic;
using UnityEditor;
using UnityEditor.Profiling;
using UnityEditorInternal;
using UnityEngine;

// This example assumes the profiled scene contained a component of MyScript.cs: /* using UnityEngine;

public class MyScript : MonoBehaviour { void Update() { MethodWithABoxingAllocation(); }

object MethodWithABoxingAllocation() { return 1; } }*/

public class Example : EditorWindow { const string k_MainThreadGroupName = ""; const string k_MainThreadName = "Main Thread"; const string k_GCAllocSampleName = "GC.Alloc"; // Profiler samples that were instrumented by Unity's Message Invoking mechanism, // e.g. Update(), Start(), FixedUpdate() ... get an " [Invoke]" postfix const string k_InvokePostFix = " [Invoke]"; public enum UpdateNameMatchType { Short, Full, }

ProfilerWindow m_Profiler = null; UpdateNameMatchType m_UpdateNameMatchType = UpdateNameMatchType.Short; bool m_UseMarkerNames = true;

string GetUpdateSampleName(UpdateNameMatchType updateNameMatchType, bool deepProfiling) { switch (updateNameMatchType) { case UpdateNameMatchType.Short: if (deepProfiling) return k_UpdateSampleNameShort; return k_UpdateSampleNameShort + k_InvokePostFix; case UpdateNameMatchType.Full: if (deepProfiling) return k_UpdateSampleNameFull;

return k_UpdateSampleNameFull + k_InvokePostFix; default: throw new NotImplementedException(); } }

const string k_UpdateSampleNameFull = "Assembly-CSharp.dll!::MyScript.Update()"; // Invoked method samples or samples instrumented via Deep Profiling will by default be shown // without their fully qualifying type name as above // Instead the Profiler UI will strip out everything before the '!::' part of their name. // SetSelection will still find these samples, if the UI is set to not Show Full Scripting Method Names // Note that RawFrameDataView and HierarchyFrameDataView will not be able to identify the Marker IDs // for such samples from this shorter name. const string k_UpdateSampleNameShort = "MyScript.Update()";

static readonly List<string> k_SampleNames = new List<string> { "PlayerLoop", "Update.ScriptRunBehaviourUpdate", "BehaviourUpdate", };

[MenuItem("Window/Analysis/Profiler Extension")] public static void ShowExampleWindow() { var window = GetWindow<Example>(); window.m_Profiler = EditorWindow.GetWindow<ProfilerWindow>(); }

void OnGUI() { // First make sure there is an open Profiler Window if (m_Profiler == null) m_Profiler = EditorWindow.GetWindow<ProfilerWindow>();

// For demonstration purposes, let the user choose if the names or if Marker IDs should be used. m_UseMarkerNames = GUILayout.Toggle(m_UseMarkerNames, "Use Marker names instead of IDs"); if (!m_UseMarkerNames) m_UpdateNameMatchType = UpdateNameMatchType.Full;

// Marker IDs need to be gotten from the fully qualified type name, so the shorter name is not an option when using IDs using (new EditorGUI.DisabledScope(!m_UseMarkerNames)) { // For demonstration purposes, let the user choose if the short or the long name should be used. m_UpdateNameMatchType = (UpdateNameMatchType)EditorGUILayout.EnumPopup(m_UpdateNameMatchType); }

// If the currently selected Module is not the CPU Usage module, setting the selection will not be visible to the user immediately if (m_Profiler.selectedModuleName == ProfilerWindow.cpuModuleName) { // Get the CPU Usage Profiler module's selection controller interface to interact with the selection var cpuSampleSelectionController = m_Profiler.GetFrameTimeViewSampleSelectionController(ProfilerWindow.cpuModuleName); // If the current selection object is null, there is no selection to print out. using (new EditorGUI.DisabledScope(m_Profiler.lastAvailableFrameIndex < 0)) { if (GUILayout.Button("Check my Script for GC.Alloc")) { string samplePath = ""; for (int i = 0; i < k_SampleNames.Count; i++) { samplePath += $"{k_SampleNames[i]}/"; }

var samplePathDeepProfiling = samplePath + $"{GetUpdateSampleName(m_UpdateNameMatchType, true)}/"; samplePath = samplePath + $"{GetUpdateSampleName(m_UpdateNameMatchType, false)}/"; // the sample we are looking for, without a trailing '/' samplePath += k_GCAllocSampleName; samplePathDeepProfiling += k_GCAllocSampleName;

// This check will fail in Deep Profiling because "MethodWithABoxingAllocation()" will be instrumented // and sitting in the sample stack between "Update()" and the "GC.Alloc". if (cpuSampleSelectionController.SetSelection(samplePath) || cpuSampleSelectionController.SetSelection(samplePathDeepProfiling)) { Debug.LogWarning("MyScript allocates in its Update loop"); } else { if (m_UseMarkerNames) { samplePath = ""; for (int i = 0; i < k_SampleNames.Count; i++) { samplePath += $"{k_SampleNames[i]}{ (i < k_SampleNames.Count - 1 ?"/": "")}"; } // SetSelection calls that take sample names as strings will find shortened scripting sample names var mySctiprSamplePathDeepProfiling = $"{samplePath}/{GetUpdateSampleName(m_UpdateNameMatchType, true)}"; var myScriptSamplePath = $"{samplePath}/{GetUpdateSampleName(m_UpdateNameMatchType, false)}";

if (cpuSampleSelectionController.SetSelection(m_Profiler.selectedFrameIndex, k_MainThreadGroupName, k_MainThreadName, k_GCAllocSampleName, myScriptSamplePath) || cpuSampleSelectionController.SetSelection(m_Profiler.selectedFrameIndex, k_MainThreadGroupName, k_MainThreadName, k_GCAllocSampleName, mySctiprSamplePathDeepProfiling)) { Debug.LogWarning("MyScript allocates in its Update loop"); } // MyScript did not have a GC.Alloc sample underneath it, but maybe a different Update sample allocated // Search through all Update() samples else if (cpuSampleSelectionController.SetSelection(m_Profiler.selectedFrameIndex, k_MainThreadGroupName, k_MainThreadName, k_GCAllocSampleName, samplePath)) { Debug.LogWarning($"MyScript does not allocate but {cpuSampleSelectionController.selection.markerNamePath[k_SampleNames.Count]} allocates in its Update loop"); } else { Debug.Log("No Script is allocating in its Update Loop"); FindAnyGCAllocSample(cpuSampleSelectionController); } } else { List<int> markerIdPath = new List<int>(k_SampleNames.Count + 1); List<int> deepProfilingmarkerIdPath = new List<int>(k_SampleNames.Count + 1); int gcAllocMarkerId = FrameDataView.invalidMarkerId; using (var frameData = ProfilerDriver.GetRawFrameDataView((int)m_Profiler.selectedFrameIndex, 0)) { for (int i = 0; i < k_SampleNames.Count; i++) { markerIdPath.Add(frameData.GetMarkerId(k_SampleNames[i])); } deepProfilingmarkerIdPath.AddRange(markerIdPath); // GetMarkerId needs the full length marker name to be able to identify this sample. markerIdPath.Add(frameData.GetMarkerId(GetUpdateSampleName(UpdateNameMatchType.Full, false))); deepProfilingmarkerIdPath.Add(frameData.GetMarkerId(GetUpdateSampleName(UpdateNameMatchType.Full, true)));

gcAllocMarkerId = frameData.GetMarkerId(k_GCAllocSampleName); }

if (cpuSampleSelectionController.SetSelection(m_Profiler.selectedFrameIndex, k_MainThreadGroupName, k_MainThreadName, gcAllocMarkerId, markerIdPath) || cpuSampleSelectionController.SetSelection(m_Profiler.selectedFrameIndex, k_MainThreadGroupName, k_MainThreadName, gcAllocMarkerId, deepProfilingmarkerIdPath)) { Debug.LogWarning("MyScript allocates in its Update loop"); } else { // MyScript did not have a GC.Alloc sample underneath it, but maybe a different Update sample allocated // Remove the MyScript sample id from the path and search through all Update() samples markerIdPath.Remove(markerIdPath.Count - 1); if (cpuSampleSelectionController.SetSelection(m_Profiler.selectedFrameIndex, k_MainThreadGroupName, k_MainThreadName, gcAllocMarkerId, markerIdPath)) { Debug.LogWarning($"MyScript does not allocate but {cpuSampleSelectionController.selection.markerNamePath[k_SampleNames.Count]} allocates in its Update loop"); return; } Debug.Log("No Script is allocating in its Update Loop"); FindAnyGCAllocSample(cpuSampleSelectionController); } } } } } } }

void FindAnyGCAllocSample(IProfilerFrameTimeViewSampleSelectionController cpuSampleSelectionController) { using (var frameData = ProfilerDriver.GetRawFrameDataView((int)m_Profiler.selectedFrameIndex, 0)) { var gcAllocMarkerId = frameData.GetMarkerId(k_GCAllocSampleName); for (int i = 0; i < frameData.sampleCount; i++) { if (frameData.GetSampleMarkerId(i) == gcAllocMarkerId) { var selection = new ProfilerTimeSampleSelection(m_Profiler.selectedFrameIndex, k_MainThreadGroupName, k_MainThreadName, frameData.threadId, i); if (cpuSampleSelectionController.SetSelection(selection)) { // do not use the selection object here. The CPU Profiler Module created a new one. // Instead Get the selection object from the Profiler Debug.LogWarning($"MyScript does not allocate but {cpuSampleSelectionController.selection.markerNamePath[k_SampleNames.Count]} allocates in its Update loop"); return; } } } Debug.Log("No Script is allocating anything"); } } }

This example shows all major variations of SetSelection and showcases their differences.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961