Version: 2021.1
언어: 한국어

설명

The default RenderPipelineAsset that describes how the Scene should be rendered when no override is configured.

The RenderPipelineAsset that is assigned in the GraphicsSettings. This is used to render Scene, View and Preview Cameras when there is no override set for the current QualitySettings level.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961