Version: 2021.1
언어: 한국어

TerrainData.RefreshPrototypes

매뉴얼로 전환
public void RefreshPrototypes ();

설명

Reloads all the values of the available prototypes (ie, detail mesh assets) in the TerrainData Object.

This can be used in editor scripts to update the terrain when the prototype assets change, much like the Terrain > Refresh Tree and Detail Prototypes menu command.

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