Version: 2021.2
언어: 한국어
public void BindComponentsOfType (GameObject target, bool recursive);
public void BindComponentsOfType (GameObject target, Type componentType, bool recursive);

파라미터

target root or any of its children.
recursive Binds also the target's children transform properties when set to true.
componentType Type of the component.

설명

Adds bindings for all the properties of the first component of type T found in target, and also for all the target's children if recursive is true.

using UnityEngine;
using UnityEditor;
using UnityEditor.Animations;

public class BindComponentScript : MonoBehaviour { void Start() { var recorder = new GameObjectRecorder(gameObject);

// Add bindings for all the properties of the Transform and BoxCollider components. recorder.BindComponentsOfType<Transform>(gameObject, false); recorder.BindComponentsOfType<BoxCollider>(gameObject, false); } }

It is also possible to use the non-generic method, in which case typeof() will get the Type of the component.

This example gets exactly the same result as the example above:

using UnityEngine;
using UnityEditor;
using UnityEditor.Animations;

public class BindComponentNonGenericScript : MonoBehaviour { void Start() { var recorder = new GameObjectRecorder(gameObject);

recorder.BindComponentsOfType(gameObject, typeof(Transform), false); recorder.BindComponentsOfType(gameObject, typeof(BoxCollider), false); } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961